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Main Hand
Claymore
This is a larger than normal sword.
Slot: Main Hand [Two-Handed]
Rarity: Common
Stats
- Athletics: +1
- Willpower: +1
Cost: 30g
Cracked Staff
Useful in a pinch for both offense and defense.
Slot: Main Hand [Two-Handed]
Rarity: Common
Stats
- Intellect: +1
- Vigor: +1
Cost: 30g
Iron Club
If you hit something with this solid club, it's bound to leave a mark.
Slot: Main Hand
Rarity: Common
Stats
- Willpower: +1
Earned from quests.
Iron Dirk
A small, simple blade that's sharp enough to be a problem in the right hands.
Slot: Main Hand
Rarity: Common
Stats
- Shiftiness: +1
Earned from quests.
Iron Falchion
The falchion is designed to combine the technique of a sword with the weight of an axe, and is very effective against chain mail, able to cleave right through it.
Slot: Main Hand
Rarity: Common
Stats
- Vigor: +1
Earned from quests.
Iron Knuckles
These sturdy knuckles quite literally pack a punch.
Slot: Main Hand
Rarity: Common
Stats
- Dexterity: +1
Earned from quests.
Iron Rod
A crude conduit for magical attacks.
Slot: Main Hand
Rarity: Common
Stats
- Intellect: +1
Earned from quests.
Iron-Tipped Javelin
Similar to a spear, but much lighter, the Javelin can be thrown to pierce an opponent's armor.
Slot: Main Hand
Rarity: Common
Stats
- Athletics: +1
Earned from quests.
Longbow
Hewn from a fairly sturdy tree of a local forest. It does the trick.
Slot: Main Hand [Two-Handed]
Rarity: Common
Stats
- Dexterity: +1
- Shiftiness: +1
Cost: 30g
Longsword
Longswords have long been the bread and butter of a warrior's arsenal.
Slot: Main Hand
Rarity: Common
Stats
- Athletics: +1
- Shiftiness: -1
- Willpower: +1
Cost: 30g
Raptor Dagger
This blade is small, but lightning quick, and grants whomever is brandishing it a certain respect.
Slot: Main Hand
Rarity: Common
Stats
- Athletics: -1
- Dexterity: +1
- Shiftiness: +1
Cost: 30g
Scimitar
A scimitar is the perfect weapon for one that favors speed as much as power.
Slot: Main Hand
Rarity: Common
Stats
- Athletics: +1
- Dexterity: +1
- Vigor: -1
Cost: 30g
Warhammer
Warhammers are perfect for smashing and crushing.
Slot: Main Hand
Rarity: Common
Stats
- Athletics: +1
- Shiftiness: -1
- Vigor: +1
Cost: 30g
Dancing Dirk
Incredibly quick blade that seems to put it's owner in the most precarious position for a riposte.
Slot: Main Hand
Rarity: Uncommon
Stats
- Shiftiness: +4
- Willpower: -3
Cost: 50g
Gnome's Pickaxe
A sturdy piece of equipment that can do some damage in a pinch.
Slot: Main Hand
Rarity: Uncommon
Stats
- Athletics: +1
- Dexterity: +1
Earned from quests.
High Staff
A majestic staff reserved for mages and pious men of the highest order.
Slot: Main Hand
Rarity: Uncommon
Stats
- Dexterity: +1
- Intellect: +2
- Vigor: -1
Cost: 80g
Meteor Hammer
An excellent weapon for disarming foes, but requires incredible skill to use effectively.
Slot: Main Hand
Rarity: Uncommon
Stats
- Dexterity: -3
- Vigor: +4
Cost: 50g
Morningstar Flail
Three spiked balls attached to heavy chains make this weapon as destructive as they come.
Slot: Main Hand
Rarity: Uncommon
Stats
- Dexterity: +1
- Shiftiness: +2
- Vigor: -1
Cost: 80g
Nimble Rapier
Stick 'em with the pointy end!
Slot: Main Hand
Rarity: Uncommon
Stats
- Dexterity: +4
- Vigor: -3
Cost: 50g
Regal Cutlass
The regal appearance of this finely crafted blade let foes know that its wielder is serious about swordsmanship.
Slot: Main Hand
Rarity: Uncommon
Stats
- Athletics: +2
- Dexterity: -1
- Intellect: +1
- Shiftiness: -1
- Willpower: +1
Cost: 80g
Rigid Spear
A long poleax that is light enough to hold in a single hand but cumbersome enough to limit mobility.
Slot: Main Hand
Rarity: Uncommon
Stats
- Athletics: +4
- Shiftiness: -3
Cost: 50g
Scholar's Sceptre
For the academic elite. Grants tremendous focus as the expense of vitality.
Slot: Main Hand
Rarity: Uncommon
Stats
- Athletics: -3
- Intellect: +4
Cost: 50g
Serpent Spear
Named after the deep bite that it inflicts on its victims.
Slot: Main Hand
Rarity: Uncommon
Stats
- Athletics: +1
- Shiftiness: -1
- Vigor: +1
- Willpower: +1
Cost: 80g
Stoic Mace
"Don't flinch, even in the face of impending disaster."
Slot: Main Hand
Rarity: Uncommon
Stats
- Intellect: -3
- Willpower: +4
Cost: 50g
Axe of the Screaming Skull
This black axe derived its name from a time forgotten chancellor's final shrieks as it bit into his skull.
Slot: Main Hand
Rarity: Rare
Stats
- Shiftiness: +1
- Vigor: +2
- Renown: +5
Cost: 150g
Blood Axe
An intricately carved axe that thirsts for blood.
Slot: Main Hand
Rarity: Rare
No Trade
Stats
- Athletics: +1
- Dexterity: +1
- Vigor: -1
- Willpower: +1
- Renown: +3
Barbarian level 3 class reward.
Face Ripper
This incandescent dagger's name suits it perfectly. It's just as flashy in practical use as it is hanging from a belt as a luxury adornment.
Slot: Main Hand
Rarity: Rare
Stats
- Athletics: +1
- Dexterity: +1
- Shiftiness: +1
- Renown: +5
Cost: 150g
Flaming Sword
An eternal flame coats this magical blade - if you swing it, the tailing blaze is enchanting.
Slot: Main Hand
Rarity: Rare
Stats
- Athletics: +1
- Dexterity: +2
- Renown: +5
Cost: 150g
Frostwarden Staff
A staff that clearly has the mark of a wizard, topped by an icy glass orb.
Slot: Main Hand [Two-Handed]
Rarity: Rare
Stats
- Intellect: +2
- Vigor: +1
- Renown: +5
Effect
- Athletics: -1
- Dexterity: -1
- Shiftiness: -1
Cost: 150g
Plague Infested Spear
Barbed with rusted iron and steeped in ancient filth, this spear delivers more than a wound—it carries a sickness that festers across the battlefield.
Slot: Main Hand [Two-Handed]
Rarity: Rare
Stats
- Dexterity: +2
- Willpower: +2
- Renown: +5
Effect
An infectious plague. Lose 1 point for each different NFL team among your starters this week. Starters from 3 teams cost you 3 points, for example.
- Vigor: -2
Cost: 150g
Scepter of the Moon
For eons, spellcasters of a certain ilk have received an ethereal blessing from the moon. This fine scepter harnesses that power.
Slot: Main Hand
Rarity: Rare
Stats
- Intellect: +2
- Willpower: +1
- Renown: +5
Cost: 150g
Vine-Wrapped Bow
This magical bow assaults enemies from afar, inflicting additional damage from piercing thorns on the arrows.
Slot: Main Hand [Two-Handed]
Rarity: Rare
Stats
- Athletics: +1
- Dexterity: +2
- Renown: +5
Effect
Stinging, itching plant matter. Lose 3d6 x 0.1 points per starter this week.
Cost: 150g
Off Hand
Black Shield
A black kite shield that has seen its fair share of battle.
Slot: Off Hand
Rarity: Common
Stats
- Renown: +5
Effect
- Vigor: -1
Cost: 40g
Bronze Shield
A round shield, accented with bronze.
Slot: Off Hand
Rarity: Common
Stats
- Renown: +5
Effect
- Athletics: -1
Cost: 40g
Carved Shield
A shield carved from a tough local wood.
Slot: Off Hand
Rarity: Common
Stats
- Renown: +5
Effect
- Shiftiness: -1
Cost: 40g
Mithril Shield
A kite shield, accented with bits of mithril.
Slot: Off Hand
Rarity: Common
Stats
- Renown: +5
Effect
- Intellect: -1
Cost: 40g
Simple Shield
This shield is somewhere in between crude and commonplace.
Slot: Off Hand
Rarity: Common
Stats
- Renown: +5
Effect
- Willpower: -1
Cost: 40g
Wooden Shield
A basic wooden buckler.
Slot: Off Hand
Rarity: Common
Stats
- Renown: +5
Effect
- Dexterity: -1
Cost: 40g
Cheetah Paw
The severed paw of a cheetah is told to give its wielder catlike reflexes.
Slot: Off Hand
Rarity: Uncommon
Stats
- Dexterity: +2
- Renown: +5
Cost: 90g
Earth Totem
Earth begets earth, and rock forges mountains.
Slot: Off Hand
Rarity: Uncommon
Stats
- Vigor: +2
- Renown: +5
Cost: 90g
Focus of Evocation
A spellcaster holding this can more efficiently channel his or her spells.
Slot: Off Hand
Rarity: Uncommon
Stats
- Intellect: +2
- Renown: +5
Cost: 90g
Phase Orb
A cloudy orb that gives its holder a slight illusory form.
Slot: Off Hand
Rarity: Uncommon
Stats
- Shiftiness: +2
- Renown: +5
Cost: 90g
Shield of Faith
A glorious shield that glows with divine power.
Slot: Off Hand
Rarity: Uncommon
Stats
- Renown: +5
Effect
- Athletics: -1
- Dexterity: -1
- Shiftiness: -1
Cost: 100g
Shield of Filth
Imbued with hints of dark magic, this shield seems to carry with it a malaise of the spirit.
Slot: Off Hand
Rarity: Uncommon
Stats
- Renown: +5
Effect
- Intellect: -1
- Vigor: -1
- Willpower: -1
Cost: 100g
Smoking Censer
The holiness of this relic helps to reassure its wielder of divine protection.
Slot: Off Hand
Rarity: Uncommon
Stats
- Willpower: +2
- Renown: +5
Cost: 90g
Trusty Lantern
Of gnomish build, this lantern helps give visibility in the darkest of environments.
Slot: Off Hand
Rarity: Uncommon
Stats
- Intellect: +1
- Shiftiness: +1
Earned from quests.
Zephyr Baton
Holding this cylinder makes its wearer feel light as the wind.
Slot: Off Hand
Rarity: Uncommon
Stats
- Athletics: +2
- Renown: +5
Cost: 90g
Annointed Censer
Designed to let onlookers know the pious intentions of its wielder, this beautiful - though some would say tacky - gold censer is for those with blind devotion to a cause.
Slot: Off Hand
Rarity: Rare
Stats
- Intellect: -2
- Willpower: +5
- Renown: +5
Cost: 150g
Direwild Branch Totem
A skillfully (and beautifully) twisted limb of the githby tree, native to the deep forest of the Direwilds. This one seems to be enchanted, possibly by the spirits of the forest itself.
Slot: Off Hand
Rarity: Rare
Stats
- Dexterity: +5
- Vigor: -2
- Renown: +5
Cost: 150g
Drum
A hand drum that can be heard from miles away.
Slot: Off Hand
Rarity: Rare
No Trade
Stats
- Athletics: +3
- Dexterity: +3
- Vigor: +3
Level 5 Bards can buy one instrument in the shop.
Lute
A masterfully crafted lute.
Slot: Off Hand
Rarity: Rare
No Trade
Stats
- Dexterity: +3
- Shiftiness: +3
- Willpower: +3
Level 5 Bards can buy one instrument in the shop.
Lyre
A beautiful stringed instrument, capable of playing enchanting melodies.
Slot: Off Hand
Rarity: Rare
No Trade
Stats
- Athletics: +3
- Intellect: +3
- Willpower: +3
Level 5 Bards can buy one instrument in the shop.
Pan Flute
A pan flute crafted from the finest ivory.
Slot: Off Hand
Rarity: Rare
No Trade
Stats
- Intellect: +3
- Shiftiness: +3
- Vigor: +3
Level 5 Bards can buy one instrument in the shop.
Shadow Orb
Shadows, concentrated in this glass tempered orb, seemingly allow the entity holding it to be less noticeable.
Slot: Off Hand
Rarity: Rare
Stats
- Athletics: -2
- Shiftiness: +5
- Renown: +5
Cost: 150g
Tome of Nerathis
Nerathis, one of the ancient gods followed by Necromancers of Ventra, wrote down his thoughts about the transition from life to death in this book.
Slot: Off Hand
Rarity: Rare
Stats
- Intellect: +5
- Willpower: -2
- Renown: +5
Cost: 150g
Towering Shield
A veritable mobile wall, this shield helps to protect from many forces at the expense of slower movement.
Slot: Off Hand
Rarity: Rare
Stats
- Shiftiness: -2
- Vigor: +5
- Renown: +5
Cost: 150g
Viper Effigy
Constructed from the remains of a poisonous vermin, this crafted effigy imbues its wielder with a serpent's speed.
Slot: Off Hand
Rarity: Rare
Stats
- Athletics: +5
- Dexterity: -2
- Renown: +5
Cost: 150g
Head
Arming Cap
A head protection light enough to duck, dodge, and weave.
Slot: Head
Rarity: Common
Stats
- Dexterity: +1
Cost: 30g
Bone-Plated Helmet
Someone (or something) has lent it's hard head to help your head get harder.
Slot: Head
Rarity: Common
Stats
- Vigor: +1
Cost: 30g
Jeweled Circlet
Typically, a small gemstone is the centerpiece, resting on the mind's eye.
Slot: Head
Rarity: Common
Stats
- Intellect: +1
Cost: 30g
Plumed Helmet
While the feathers add an aristocratic flair, this helmet does its job.
Slot: Head
Rarity: Common
Stats
- Willpower: +1
Cost: 30g
Spiked Helm
It turns out that adding a little offense to your defense helps out a bit.
Slot: Head
Rarity: Common
Stats
- Shiftiness: +1
Cost: 30g
Winged Helm
Do the wings channel hermetic power? Doubtful, but they look cool.
Slot: Head
Rarity: Common
Stats
- Athletics: +1
Cost: 30g
Guardian Helm
Stout, hardy, and resilient. A must-have for a serious warrior.
Slot: Head
Rarity: Uncommon
Stats
- Vigor: +1
- Willpower: +1
Cost: 75g
Helm of Energy
This ornate helm buzzes with unnatural energy.
Slot: Head
Rarity: Uncommon
Stats
Effect
Gain 1 extra AP after this matchup.
Cost: 100g
Trickster's Cap
For the fleet of foot, not faint of heart.
Slot: Head
Rarity: Uncommon
Stats
- Athletics: +1
- Dexterity: +1
- Shiftiness: +1
- Vigor: -1
Cost: 75g
Wizarding Hat
A recognizable, tall, pointy hat adorned with celestial designs that helps to focus magic power.
Slot: Head
Rarity: Uncommon
Stats
- Intellect: +1
- Renown: +5
Cost: 75g
Forest Crown
At first glance, it's just some intertwined sticks. Look closer, though, and you'll see a conduit of nature.
Slot: Head
Rarity: Rare
Stats
- Athletics: +1
- Intellect: +1
- Shiftiness: +1
- Vigor: +1
- Renown: +2
Cost: 150g
Obsidian Circlet
Forged in lava and enchanted by a Geomancer, this blackened headpiece looks for vicious and delicate.
Slot: Head
Rarity: Rare
Stats
- Dexterity: +1
- Shiftiness: +1
- Vigor: +1
- Willpower: +1
- Renown: +2
Cost: 150g
Waveshaper's Crest
A beautiful creation of crystallized seafoam and braided sea glass, this headwear is said to be from the Merfolk King himself.
Slot: Head
Rarity: Rare
Stats
- Athletics: +1
- Dexterity: +1
- Intellect: +1
- Willpower: +1
- Renown: +2
Cost: 150g
Chest
Basic Chain Mail
A simple set of chain mail often used in sparring.
Slot: Chest
Rarity: Common
Stats
- Vigor: +1
Cost: 20g
Basic Leather Cuirass
Better than nothing, right?
Slot: Chest
Rarity: Common
Stats
- Athletics: +1
Cost: 20g
Basic Novice Robes
A simple set of robes perfect for the aspiring wizard.
Slot: Chest
Rarity: Common
Stats
- Intellect: +1
Cost: 20g
Basic Shozoku
I have no idea what a Shozoku is.
Slot: Chest
Rarity: Common
Stats
- Shiftiness: +1
Cost: 20g
Smith's Apron
A well-worn apron that the local smith no longer uses.
Slot: Chest
Rarity: Common
Stats
- Willpower: +1
Cost: 20g
Wolf Hide Armor
A basic set of armor fashioned from the hides of a local wolf pack that get's a bit too close to the farmer's chicken coop.
Slot: Chest
Rarity: Common
Stats
- Dexterity: +1
Cost: 20g
Cured Leather Armor
Leather armor allows the wearer to maintain speed and dexterity while protecting from harm.
Slot: Chest
Rarity: Uncommon
Stats
- Dexterity: +1
- Vigor: +1
Cost: 100g
Plate Armor
Fewer pieces of equipment say "I'm here for a fight" than a donned full suit of plate armor.
Slot: Chest
Rarity: Uncommon
Stats
- Athletics: -1
- Dexterity: -1
- Vigor: +4
Cost: 100g
Regal Armor
This beautiful crafted armor shows more about the wearer's diplomatic prowess than combat prowess.
Slot: Chest
Rarity: Uncommon
Stats
- Athletics: -2
- Intellect: +1
- Shiftiness: +1
- Vigor: +1
- Willpower: +1
Cost: 100g
Robe of the Magi
A dazzling robe once owned by a powerful mage.
Slot: Chest
Rarity: Uncommon
Stats
- Intellect: +5
- Vigor: -3
Cost: 100g
Spiked Armor
Fearsome spikes adorn this intimidating garb. Similar to a cross between chain mail and branded mail.
Slot: Chest
Rarity: Uncommon
Stats
- Athletics: +1
- Shiftiness: -1
- Vigor: +2
Cost: 100g
Armor of God
Holy armor bestowed to the most righteous of knights.
Slot: Chest
Rarity: Rare
No Trade
Stats
- Athletics: +2
- Dexterity: -1
- Shiftiness: -2
- Vigor: +2
- Willpower: +2
Paladin level 3 class reward.
Otto's Opulent Over-Plate
A dizzying masterclass in weaponized narcissism, festooned with fist-sized sunset citrines and neon-violet amethysts, this armor is polished to such a blinding, mercurial sheen that any attacker is instantly confronted by their own horrific expression. Under Otto's protection, the only thing sharper than the defense is the crushing weight of the wearer's enemies' self-reflection.
Slot: Chest
Rarity: Rare
Stats
- Vigor: +1
- Willpower: +2
Effect
- Renown: -5
Cost: 150g
Finger
Black Scarab Ring
A black scarab is the sigil of the Guild of Thieves.
Slot: Finger
Rarity: Common
Stats
- Shiftiness: +1
- Renown: +2
Cost: 50g
Blood Ring
The winner of each week's gladitorial fight in the arena receives a blood ring.
Slot: Finger
Rarity: Common
Stats
- Athletics: +1
- Renown: +2
Cost: 50g
Fleet Ring
The feathered design and lightweight material imbue a small amount of speed to its wearer.
Slot: Finger
Rarity: Common
Stats
- Dexterity: +1
- Renown: +2
Cost: 50g
Phoenix Ring
The phoenix has long been a symbol of resilience in the face of certain death.
Slot: Finger
Rarity: Common
Stats
- Willpower: +1
- Renown: +2
Cost: 50g
Scaled Ring
A rudimentary artifact from the lizard tribes of the south.
Slot: Finger
Rarity: Common
Stats
- Vigor: +1
- Renown: +2
Cost: 50g
Sky Ring
The inlaid gem contains the purity of a starless sky.
Slot: Finger
Rarity: Common
Stats
- Intellect: +1
- Renown: +2
Cost: 50g
Bladedancer's Ring
This finely crafted ring contains collective knowledge of great warriors of the past.
Slot: Finger
Rarity: Uncommon
Stats
- Athletics: +1
- Dexterity: +1
- Willpower: +1
Cost: 100g
Darkstone Ring
The darkness of this ring is unnatural - but the source cannot be pinned down.
Slot: Finger
Rarity: Uncommon
Stats
- Intellect: +1
- Shiftiness: +1
- Vigor: +1
Cost: 100g
Regent's Ring
A finer ring could not be wrought. This signifies pure royalty.
Slot: Finger
Rarity: Rare
Stats
- Renown: +10
Cost: 150g
Neck
Golden Necklace
A simple chain made of gold.
Slot: Neck
Rarity: Common
Stats
- Renown: +3
Cost: 40g
Aethergard Locket
The Aethelgard Locket is an ancient silver pendant etched with fading runes, warm to the touch whenever danger or deception draws near. Legends claim it once belonged to a forgotten royal bloodline, and that the locket briefly reveals ghostly memories of those who carried it before.
Slot: Neck
Rarity: Uncommon
Stats
- Athletics: -1
- Dexterity: -1
- Intellect: -1
- Shiftiness: +1
- Vigor: +1
- Willpower: +1
Cost: 100g
Baal's Torment
This legendary amulet seems to bottle up the pain of anguish of the nether world.
Slot: Neck
Rarity: Rare
Stats
- Athletics: +2
- Dexterity: -1
- Intellect: +2
- Vigor: -1
Cost: 150g
Cursed Amulet
Power courses through the veins of whoever dons this ominous piece, but at a cost. Skills suffer, renown soars, and yes, it absolutely comes off. Probably wasn't even that cursed to begin with.
Slot: Neck
Rarity: Rare
Stats
- Athletics: -1
- Dexterity: -1
- Intellect: -1
- Shiftiness: -1
- Vigor: -1
- Willpower: -1
- Renown: +20
Cost: 150g
Gaea's Blessing
The embodiment of the force of nature.
Slot: Neck
Rarity: Rare
Stats
- Athletics: -1
- Shiftiness: -1
- Vigor: +2
- Willpower: +2
Cost: 150g
Mermaid's Embrace
A beautiful amulet that is dripping with the power of the sea.
Slot: Neck
Rarity: Rare
Stats
- Athletics: -1
- Dexterity: +2
- Shiftiness: +2
- Willpower: -1
Cost: 150g
The Curtain
A bevor of black steel, hammered flat and set with gold rivets. Standard issue to the dwarven wall-guard, who were never asked to advance, only to hold.
Slot: Neck
Rarity: Epic
Stats
- Dexterity: -1
- Intellect: -1
- Vigor: +3
- Willpower: +3
Effect
Gain 2 points for each starter on your most-represented NFL team this week.